Mecha Battle: Why Do You Use Body to Destroy Stars? - Chapter 185
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- Chapter 185 - Chapter 185: Chapter 133: Hardcore Grinding Module, Steam Evolution!_1
Chapter 185: Chapter 133: Hardcore Grinding Module, Steam Evolution!_1
The information disclosed by the Darkness She-Host didn’t affect Jiang Chen’s dungeon farming rhythm.
After leaving Demon’s Descent and returning to the real world, he briefly uploaded some dungeon data and immediately embarked on the next round of exploration—
The attributes of a Abyss Level 1 overlord are roughly between seven to eight thousand, varying according to their inclinations.
The attributes of a Abyss Level 2 overlord, on the other hand, all exceed one hundred thousand, with some of the more extreme ones reaching as high as one hundred and fifty thousand!
Furthermore, there are unique mechanics exclusive to Abyss overlords.
The rate of growth in Abyss difficulty is more exaggerated than that of many mecha pilots.
Unfortunately…
Jiang Chen’s growth far exceeds the Abyss!
When he first broke through to Abyss Level 1, he still needed to test the waters in the ordinary difficulty level, battling it out for three hundred rounds with an ordinary difficulty Master Chao, and still not managing to take him down in the end.
Now that he’s reached Abyss Level 2, he’s able to activate speedrun mode directly.
Enter the Abyss, check his body, bid farewell happily.
The entire process is effortless and simple.
Thus, people witnessed the miracle of the feverish farming king clearing 100 Age-Old Shadows every day!
Hmm, once his attributes increased, and he became more proficient in his duties,
Jiang Chen’s dungeon clearing speed also improved, from 80 per day to 100 per day.
Therefore, it took him only four days to complete the originally planned 400 Age-Old Shadows.
However, in order to find [Daisy Chain Abyss] of the “Void Demons Legion” variety,
he farmed for two additional days, extra clearing 200 Age-Old Shadows at Abyss difficulty level.
A total of 600 Age-Old Shadows.
Producing 1200 Supercharge Modules, as well as the corresponding Nascent Form Mecha and mecha pilot traits!
Mass production of Supercharge Modules by a single person!
At this point, Jiang Chen didn’t care much about these anymore.
“When choosing modules, I don’t care whether it’s supercharged or not; as long as the attributes are good, I can supercharge them all.”
Therefore, Jiang Chen’s focus when it came to modules,
Was entirely on attributes, quality, synergy, and functionality.
Through this method, he first selected three functional modules.
The first module, focused on speed.
[Ion Engine]
This is a technology-oriented module that can generate several ion propulsion units on the mecha’s back or other positions.
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It can provide the ability to fly, applicable to atmospheres and space combat.
It can also continuously provide power, increasing speed non-stop, for the purpose of interstellar travel.
This module can fill the gap in Jiang Chen’s flight speed.
It allows him to spend less time traveling to Earth-like planets around the civilization’s home star, expanding his monster-farming range.
However, this type of engine is a sublight speed engine.
Even with Jiang Chen’s high agility and energy, it’s not possible to achieve light-speed flight with this engine.
At most, it will reach a certain threshold.
Interstellar distances are usually measured in light-years, often spanning dozens, hundreds, or even millions of light-years.
In such cases, you’ll need a [Warp Engine] or other superluminal engine modules or space-time ability modules.
“The alliance’s inventory has [Warp Engine] modules in stock.”
“Unfortunately, it’s a true high rank module, and mecha below 7th Rank simply can’t equip it…”
The second module is focused on reconnaissance.
[Danger Perception]
This is a special module from Enigmatism, which enhances the ability to sense life and allows the mecha to detect “sources of danger” within a certain range.
That is, beings with a certain level of life intensity.
Although it’s not a time-based precognition of danger, its effectiveness in locating enemies is much better than that of High-Energy Perception.
It can ignore geographic obstacles to spot distant enemies—
The downside is that it can’t perceive beings from other planes, and if an enemy manages to lower their life intensity by some means, they may also evade detection.
The third module is focused on repair.
[Mechanical Tentacles]
A special module from the technology side, capable of adding several freely controllable mechanical tentacles to the mecha.
The size of these mechanical tentacles varies with the mecha, capable of extending up to ten times the length of the mecha’s body.
They can be used in place of the mecha’s hands to operate some external equipment, thus freeing both hands.
They can also inherit a small amount of the mecha’s strength to assist in attacks.
The control precision of the mechanical tentacles is related to the computing power of the mecha.
This module clearly belongs to the [Multi-Arm Module] category.
It is a pity, though, since it’s technological, tentacle-based, and can’t inherit the effects of other modules,
Obviously, it can’t form a set with [Three Lives Skull].
Jiang Chen chose this module primarily as a transition to improve his mecha repair speed.
In this way, even if two mecha are damaged at the same time, he can repair both at once.
The more mecha he has in the future, the more repair time is reduced, and the higher the benefits.
A total of three functional modules.
Although they haven’t enhanced Jiang Chen’s direct combat capabilities, they can still provide substantial benefits.
As for why he didn’t choose even more functional modules…
The reason is simple.
Just as when Jiang Chen was Zero Rank, he rarely obtained ability modules and it wasn’t until 1st Rank that he acquired abilities like Flame Control.
Low-ranked functional modules are extremely rare.
Most are modules related to attributes, damage, weapons, etc.
High rank functional modules also often are not applicable to low-ranked mecha.
Additionally, a mecha’s module slots are limited in number.
The more functional modules equipped, the lower the growth in attributes.
Moreover, many ability modules, such as the speed from the ion engine, the range from Danger Perception, the number of Mechanical Tentacles…
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