Primordial Villain With A Slave Harem - Chapter 56
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- Chapter 56 - Chapter 56: Visiting The Adventurer's Guild
Chapter 56: Visiting The Adventurer’s Guild
The guild building is a striking structure made of dark wood and stone, featuring an elaborate sign reading “Adventurer’s Guild” hanging above the entrance. Torches are placed along the path, casting a warm flickering light as night approaches.
The entrance to the guild is grand, with heavy wooden doors reinforced with iron bands. As we step inside, the atmosphere changes immediately. Upon entering, the atmosphere shifts instantly. The inside is lively, with the sound of people laughing, glasses clinking, and jovial chatter. The floor, smoothed by numerous boots, is made of polished stone, while the walls are adorned with trophies of past accomplishments- mythical beast heads mounted, causing me to pause and admire the impressive achievements on display.
On the wall, just to the left of the entryway, is a large reptile head that’s adorned with emerald green scales that stand out immediately. Its once vibrant eyes are now void of life and are as big as dinner plates. The creature’s mouth is open, which results in exposing multiple rows of sharp teeth with each one stretching the length of my forearm. The plaque beneath it reads “Felgaris the Dreaded – Juvenile wyvern slain by the Silverblades.”
That’s just a teen?! How colossal would an ancient one be? Well, I believe it is safe to say that the dragon slayer title is going to elude me for a long while. Unless for some reason dragons are weaker than this subspecies. If dragons even exist in the first place to begin with.
Next to the wyvern’s head is the head of a Chimera, its three snarling faces forever frozen in a snarl. The lion’s head is the most prominent, its mane is a wild tangle of fur that still looks fierce despite its lifeless state. The goat’s head juts out awkwardly from the side, its twisted horns adding a menacing touch. The snake’s head that’s emerging from the Chimera’s back has its fangs bared. The plaque simply reads “Vanquished by the Bravehearts.”
Further along the wall is the preserved body of a Griffin, its majestic wings spread wide as if ready to take flight. The feathers are a stunning mix of golden and white, and the creature’s powerful talons are extended, as though reaching for prey. Its beak is sharp and curved, a reminder of the deadly force it once was. The nameplate underneath says “Defeated by the Dawnclaw.”
In a corner, almost hidden in shadow, is the head of a Basilisk, its petrifying gaze now harmless. The eyes are covered with a thin layer of cloth, likely a precaution even in death. Its scales are dark and rough, a stark contrast to the other beasts. The teeth are jagged and uneven, hinting at the creature’s venomous bite. The inscription reads “Killed by the Iron Shields.”
Each trophy tells a story of peril and heroism, of battles fought and won. I find myself lost in the details, imagining the encounters that led to these beasts’ demises. The craftsmanship involved in preserving them is remarkable, capturing the ferocity and grandeur of each creature perfectly.
Ayame nudges me gently, bringing me back to the present. I force myself to look away from the trophies. As we delve further into the guild I know that we must keep our attention on our mission but the memories of those majestic creatures continue to remain in my mind. They serve as inadmissible evidence of the dangers lurking all across this magical world.
We keep walking past the trophies and are welcomed by a spacious, open area.
At the back, behind a burly guard, is the reception desk where several clerks are working diligently. For some reason, all of them are women, their presence adding a peculiar charm to the otherwise rugged atmosphere of the guild.
The reception desk is a hub of activity. Adventurers of all kinds are lined up, waiting to report their quests, collect rewards, or receive new assignments. The clerks, dressed in neat uniforms, handle the adventurers with professional efficiency, their hands moving quickly to process paperwork, distribute payments, and answer inquiries.
The burly guard in front of the desk keeps a watchful eye on everyone, his arms crossed over his broad chest. His imposing presence is a clear reminder that order is maintained here, despite the chaotic comings and goings of adventurers.
Ayame and I step up to the queue, waiting our turn. The employees work very efficiently which results in us quickly finding ourselves in front of the counter. The receptionist who welcomed me is a youthful lady with lengthy, blond hair flowing gently down her shoulders. Her warm and kind demeanor is highlighted by her big, expressive blue eyes that have a lots of warmth behind them. I have no doubt that a lot of adventurers dream of wedding this young woman, if she is not married already.
She has a blue vest on top of a white, long-sleeved shirt, accented by a neatly tied yellow ribbon at the collar. The attire she is wearing combines functionality with fashion, showcasing her position as a professional member of the guild.
She also displays a professional and friendly attitude, which makes her the perfect person for adventurers to meet when they first join the guild. The guild’s cozy wooden interior and soft lighting perfectly match her look, establishing a friendly and comforting setting for newcomers like me.
“Greetings and welcome to the Adventurer’s Guild. She inquires, “What help do you need today?”
“I’m looking to register myself and my companion as adventurers.” I reply curtly.
We are here to observe Ian, but I won’t be allowed into the inn section without registering as a member first.
Thanks to Ayame’s information I know that this process involves the prospective member putting his hand on an artifact that reveals his status window. This would be very problematic as I’m a primordial with 4 active classes, but I came prepared. Simply wishing to hide my race is enough;
[Name: Quinlan Noir]
[Race: Human]
[Title: -]
[Level: 6. XP 265/371]
[Class: Assassin lvl 6]
[Vitality: 26]
[Strength: 22]
[Agility: 25]
[Intelligence: 15]
[Wisdom: 15]
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[Unused Skill Points: 10]
[Unused Attribute Points: 0]
This is just another instance where the primordial race’s incredible adaptability shines.
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