The First Legendary Beast Master - Chapter 870
Chapter 870: Optimal Loot
Once Karl was back at the Guild house, he began formulating a plan for his future advancements and the stockpiling of materials for the Guild House.
If they couldn’t amass ten Overlords to do the dungeon as a Guild, then he would go with others. But that limited the amount of trash loot that they would be able to bring back to the Guild.
So, he would have to do it multiple times to get all that they needed for the forges and the accessories.
Which meant more time away from the Guild House.
It was a vicious circle, but doing the Dungeon repeatedly, as often as it would let him, was a viable option to keep them fully stocked, even if it wasn’t a massive loot haul every time that they went.
However, he did know that there was a trick to it.
He ideally wanted his share of the loot to be one third of the total. That was the cap according to the Dwarves. So, if he went with another group and let Rae and Cara rampage, it shouldn’t be an issue to do half as much as the other nine combined.
Especially when you factored in that at least two were likely to be on healing duty the whole time.
Karl didn’t know how the healing factored into the calculations, but he knew enough about the System to understand that they would be getting appropriately rewarded for their contributions.
But as the whole dungeon was Overlords, and Karl didn’t know how dangerous it was, or what the power level standard for the teams that were going into it would be, he wasn’t going to take the rest of the Guild this time.
If it were appropriate, he would bring the ladies on another trip, as they were only a Rank lower than what was in the Dungeon.
For some fights, one Rank different wasn’t a big deal. But if the spiders were on the level of Rae at Monarch, minus the incorporeal bodies, then it would be a nightmare to bring a Monarch Ranked group into the dungeon, and trying to power level newbies would be a lost cause.
He should get a ranged weapon made before the next battle, though.
His bow was sadly underpowered for his needs, and if he was going with a random group, then there was a high chance that the predominance of Warrior Class assignments would make it undesirable to be another front-line fighter.
Telling them that he could summon additional ranged attackers, in the form of the Bodyguards, in addition to the beasts, would be much more likely to make him friends among the adventurers.
Bara was a Dwarven City, in a coastal mountain town, so Karl assumed that the city would function somewhat closer to how the Golden Dragon Nation did, with dedicated groups of people who would be willing to enter the dungeon, and not hundreds or thousands of Wrath Demons who simply got bored and went there to pick a fight.
That system worked very well in Drodh, but it wasn’t exactly what most cultures would call a normal state of affairs. Other than the Orcs, who loved fighting as much as the wrath demons did, Karl couldn’t think of another sentient species that was likely to pick that sort of setup.
Civilized living was hard on the Wrath Demons, they needed the outlet. And while only the stronger ones could go into the Dungeon, it was a perfect place for them to not only prove their strength, but to vent their frustrations.
Nothing would help them relax quite like imagining the ogres as their annoying coworker or their boss.
“You look lost in thought, Chief.” Ashbringer noted as they reached the Guild House.
“I need to get a new bow made, Overlord Ranked. They’re likely going to need a ranged attacker, especially if I leave Remi and Thor here to hold down the fort.”
The Demon frowned. “You would leave part of your team behind while going to a Dungeon in another country?”
Karl shrugged. “I’ll take Rae, Cara and Hawk, along with Little Butterfly. Thor can look after the ladies, Remi can work on her potions, and I will entrust you to keep the Runesmiths in line while I’m away.
That keeps everything running smoothly, except for more powerful commissions, but we don’t have one of those right now.
Well, there are plenty of items that I should be making for the Guild members, but they can wait an extra day while I’m in Bara.”
Ashbringer nodded. “Alright, I will make you an Overlord Ranked metallic compound bow now, and you can finish it tonight, so you have it ready for the morning.”
From the Dungeon, Rae added her thoughts.
[I have leather armour made for almost everyone now. I didn’t make one for you yet, and making one for our Dana Mage has been hard as she keeps changing between cat and human. It’s not easy to make things that look good on both.] She explained.
Well, that was an improvement. Overlord Ranked armour to go with the accessories that they already had would keep them mostly out of danger.
The fact that they were made by Rae meant that the ladies would also look good doing it.
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As far as armourers, there were not many who could beat Rae for pure fashionability. Of course, many simply wanted functionality, but even if they tried, it would be challenging to create anything at her standards.
Again, Karl found himself stuck at a workbench all day, drawing Runic patterns. But when Ashbringer came in with a three pulley compound bow made from shining silver metal, it was definitely worth the extra time spent.
The bow had an incredible affinity to the Void Element, thanks to its core materials, and Karl knew just the spell to add to it.
Cara’s [Void Blast]. The upgraded version of [Disintegration] was Epic Grade, incredibly mana efficient while being even more deadly, and he could adjust it every shot to determine the size of the void explosion on the arrow.
Building it into the bow made it both faster and even more mana efficient to cast.
Using [Blessed Item] and [Poison Arrow] to create the arrows would give a base of Holy Damage with a lingering toxic effect, which may or may not be an advantage, but it was unlikely to be a disadvantage.
That would be three different spell gems that would need to be made, but a few instructions to the Sculptors had them carving a wooden grip sized for his hand with the holes to hide the inscribed stones in the back.
The rest of the bow was dedicated to increasing arrow speed and targeting by user intent, along with linking the three spells.
The final result was absolutely magnificent.
The bow glowed with a ghostly green light from the Overlord Ranked Runes, which went well with the toxic arrow vibe. But the deceptively simple bow hardly needed the arrow speed enhancement.
Ashbringer had made it specifically for Karl, who had well beyond human strength. With a draw that heavy, the arrows would be difficult to dodge even without enhancement.
Now, he had all that he needed to go to an Overlord Ranked Dungeon in any role that they might need.
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